AI Insights · Timothy · October 2024
Top 5 Casual Games on iOS in Europe: Q3 2024 Performance
Discover the trends and performance of the leading casual games on iOS in Europe during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the top five casual games on iOS in Europe demonstrated varying trends in downloads, revenue, and weekly active users. This analysis is based on data from Sensor Tower, where more insights are available.
Offline Games - No Wifi Games from Moreno Maio saw impressive download numbers early in the quarter, peaking at 710K in the week of July 8. However, downloads consistently decreased, closing the quarter at about 217K. Revenue followed a similar pattern, starting at $2.4K and reaching a high of $5.8K by July 29, before gradually declining to $5K by the end of September. Weekly active users peaked mid-quarter at 1.7M and remained relatively stable, ending at approximately 1.7M.
Subway Surfers, a long-standing favorite, maintained a steady performance with downloads fluctuating between 178K and 248K weekly. Revenue peaked at $16.8K in early August but saw a decline towards the end of the quarter, stabilizing around $10.2K. Active users began at 5M and gradually decreased to about 3.8M by the end of September.
Royal Match by Dream Games showed a consistent increase in both downloads and revenue. Downloads rose from 129K in early July to 224K by the start of September. Revenue showed a steady upward trajectory, closing the quarter at $3.3M. Weekly active users remained stable, starting at 3.5M and peaking at nearly 3.8M.
Township from Playrix experienced varied trends. Downloads increased from 118K in early July to over 222K by the end of September. Revenue fluctuated, peaking at $942K in mid-September before slightly decreasing. Active users hovered around 600K to 660K throughout the quarter.
Fishdom, also by Playrix, witnessed a rise in revenue from $899K at the beginning of July to a peak of $1.1M in September. Downloads started strong at 148K but showed a declining trend, ending the quarter at approximately 110K. Active users showed stability, averaging around 570K.
These insights highlight the dynamic landscape of casual gaming in Europe, with each app showcasing distinct patterns in user engagement and monetization.